﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace The_LarX
{
    public class KeyFrame_Float
    {
        /// <summary>
        /// The Object value
        /// </summary>
        public float Value { get; set; }
     
        /// <summary>
        /// The Frame this KeyFrame is
        /// </summary>
        public int Frame { get; set; }

        /// <summary>
        /// Returns a string showing this class, KeyFrame
        /// </summary>
        /// <returns>The Frame in String</returns>
        public override string ToString()
        {
            return Frame.ToString();
        }
    }
}